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	<title>Comments on: Design for addiction: Three rules from Tetris and&#160;Twitter</title>
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		<title>By: Yang-May Ooi</title>
		<link>http://www.cxpartners.co.uk/thoughts/design_for_addiction_three_rules_fromt_tetris_and_twitter.htm/comment-page-1#comment-121</link>
		<dc:creator>Yang-May Ooi</dc:creator>
		<pubDate>Mon, 29 Jun 2009 09:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cxpartners.co.uk/?p=348#comment-121</guid>
		<description>Frightening thought, that people&#039;s attention span is no more than 2-3 seconds - and if you keep them waiting for longer than that you&#039;ve lost them from your site/ application. I wonder if there&#039;s such a thing as App Rage - where people end up throwing their gadget across the room in rage for being kept waiting for longer than those few seconds....?</description>
		<content:encoded><![CDATA[<p>Frightening thought, that people&#8217;s attention span is no more than 2-3 seconds &#8211; and if you keep them waiting for longer than that you&#8217;ve lost them from your site/ application. I wonder if there&#8217;s such a thing as App Rage &#8211; where people end up throwing their gadget across the room in rage for being kept waiting for longer than those few seconds&#8230;.?</p>
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		<title>By: Daniel Szuc</title>
		<link>http://www.cxpartners.co.uk/thoughts/design_for_addiction_three_rules_fromt_tetris_and_twitter.htm/comment-page-1#comment-119</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Sun, 28 Jun 2009 02:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cxpartners.co.uk/?p=348#comment-119</guid>
		<description>Good reading and so much can be said about optimizing key journeys or functions first and then building around that.</description>
		<content:encoded><![CDATA[<p>Good reading and so much can be said about optimizing key journeys or functions first and then building around that.</p>
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		<title>By: Philip Morton</title>
		<link>http://www.cxpartners.co.uk/thoughts/design_for_addiction_three_rules_fromt_tetris_and_twitter.htm/comment-page-1#comment-120</link>
		<dc:creator>Philip Morton</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cxpartners.co.uk/?p=348#comment-120</guid>
		<description>The iPhone/iPod Touch app Flight Control is a prefect example of that.

It has the short, simple task of guiding planes down, the gradual increase in difficulty and it just keeps going until you make a mistake. Very, very addictive!

It&#039;s only about 59p, but they&#039;ve sold 700k+ copies to date!</description>
		<content:encoded><![CDATA[<p>The iPhone/iPod Touch app Flight Control is a prefect example of that.</p>
<p>It has the short, simple task of guiding planes down, the gradual increase in difficulty and it just keeps going until you make a mistake. Very, very addictive!</p>
<p>It&#8217;s only about 59p, but they&#8217;ve sold 700k+ copies to date!</p>
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