Archive for the ‘Thoughts’ Category
What does a Product Manager do? A brief primer for UXers
Posted Friday, July 23rd, 2010 by Jesmond AllenWhat an intrepid User Experience Consultant learned in Product-Manager-Land
How to do remote user testing with screen sharing
Posted Thursday, July 15th, 2010 by Neil SchwarzIt’s great if you can meet people face to face when you’re conducting user research, but what if it isn’t possible due to time and budget constraints?
Six persuasion tips from Autoquake
Posted Thursday, June 10th, 2010 by Walt BuchanSix persuasion architecture techniques that are being used, very effectively, on the Autoquake website.
Setting tough targets
Posted Wednesday, June 9th, 2010 by Richard CaddickHow setting tough targets causes us to innovate.
Reflections on UPA 2010 – Dispelling usability myths
Posted Wednesday, June 2nd, 2010 by James ChudleyIt’s easy to do things in the same way again and again without questioning your methodologies. A talk at UPA 2010 on myths in usability testing challenged me to reconsider my position on some long standing beliefs. This article outlines the nine myths that were discussed and in some instances were busted by the panel.
Email newsletter design guidelines
Posted Friday, March 5th, 2010 by Chui Chui TanChui Chui shares tips and guidelines that you can use when designing, creating and sending email newsletters to your customers.
Adding an extra dimension to UX with eyetracking
Posted Friday, February 26th, 2010 by Joe LeechEyetracking is a useful tool in understanding, measuring and defining the user experience. Joe talks about why it’s great.
How to create secure and memorable passwords
Posted Friday, February 19th, 2010 by Richard CaddickTips on how to create a secure password that you will remember.
Designs that impress the Board
Posted Tuesday, February 2nd, 2010 by Giles ColborneGiles looks at how some pages on your site can be improved to generate massive increases in conversions, and win you kudos with your board of directors.
10 ways you can use photos to influence the user experience
Posted Friday, January 29th, 2010 by James ChudleyPhotos can have a fundamental effect upon the user experience but as UX designers we generally ignore them. In this article James Chudley, our resident photographer, shares ten ways that you can use photos to enhance the user experience as well as suggesting a new way to annotate photographs in your wireframes and prototypes.