Archive for the ‘Thoughts’ Category

What does a Product Manager do? A brief primer for UXers

Posted Friday, July 23rd, 2010 by Jesmond Allen

What an intrepid User Experience Consultant learned in Product-Manager-Land

How to do remote user testing with screen sharing

Posted Thursday, July 15th, 2010 by Neil Schwarz

It’s great if you can meet people face to face when you’re conducting user research, but what if it isn’t possible due to time and budget constraints?

Six persuasion tips from Autoquake

Posted Thursday, June 10th, 2010 by Walt Buchan

Six persuasion architecture techniques that are being used, very effectively, on the Autoquake website.

Setting tough targets

Posted Wednesday, June 9th, 2010 by Richard Caddick

How setting tough targets causes us to innovate.

Reflections on UPA 2010 – Dispelling usability myths

Posted Wednesday, June 2nd, 2010 by James Chudley

It’s easy to do things in the same way again and again without questioning your methodologies. A talk at UPA 2010 on myths in usability testing challenged me to reconsider my position on some long standing beliefs. This article outlines the nine myths that were discussed and in some instances were busted by the panel.

Email newsletter design guidelines

Posted Friday, March 5th, 2010 by Chui Chui Tan

Chui Chui shares tips and guidelines that you can use when designing, creating and sending email newsletters to your customers.

Adding an extra dimension to UX with eyetracking

Posted Friday, February 26th, 2010 by Joe Leech

Eyetracking is a useful tool in understanding, measuring and defining the user experience. Joe talks about why it’s great.

How to create secure and memorable passwords

Posted Friday, February 19th, 2010 by Richard Caddick

Tips on how to create a secure password that you will remember.

Designs that impress the Board

Posted Tuesday, February 2nd, 2010 by Giles Colborne

Giles looks at how some pages on your site can be improved to generate massive increases in conversions, and win you kudos with your board of directors.

10 ways you can use photos to influence the user experience

Posted Friday, January 29th, 2010 by James Chudley

Photos can have a fundamental effect upon the user experience but as UX designers we generally ignore them. In this article James Chudley, our resident photographer, shares ten ways that you can use photos to enhance the user experience as well as suggesting a new way to annotate photographs in your wireframes and prototypes.